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DESIGN RESEARCH - Bringing Context & needs into Design

Priority of objectives and min/max thresholds

For whom am I delivering this?

Stake-holders

DISCOVER

Data

User Research

Why? What are the business goals?

Metrics that Matter?

Technical Limitations / Constraints

Content Inventory

Competitive Analysis

Internal Analytics

Previous Reports

Interviews

Customer Support Queries

DEFINE

Under-stand the User

Unwrap the Context

Persona Segmentation

Empathy Map

Journey IDIs

Storyboards

Longitudinal Metrics

IDEATE

Benchmark / Set UX Metrics

Concept Map

S.C.A.M.P.E.R.

Fishbone Diagram

Roles & Constraints

Object / Action Grammar

Information Architecture

User Journey Wireframes

MVP Interactions List

Circular Pathways Required

Measure

& Workshop

Create

PROTOTYPE

Card Sorting

Problem Statements

Affinity Mapping

Value Propositions

"How Might We..."

Insights Prioritization

Sketch

Prototype

Tooltips

Salience & Depth

Micro-Interactions

Hypothesized Redundancy

Responsiveness

Content / UX Writing

Accessibility Cases

Black & White

Story Board Interactions

Wizard of Oz Testing

Interactions Simulations

Tree Testing

IDEATE

Heuristic Evaluation

Stakeholder Testing

Click Testing

Task Analysis

SUPR-Q / SUS

A/B Testing

Qualitative Associations

Critical Incident Technique

Meta-Analysis

Pre-Post Benchmark

Segmentation-Fit

Proactive

User Testing

Synthesis

Sketching

Process Sample - Musketeers - 6 Week MVP

PHASE 1: Weeks 1-2

 

  • Value propositions - Qualitative needs
     

  • Priorities & Requirements
     

  • Object/Action Grammar  
     

  • Grid framework
     

  • Roles & Restrictions
     

  • Market Research (privacy, needs, etc.)
     

  • Information Architecture testing

Anchor 1
Sketching

PHASE 2: Weeks 3-4

 

  • Mid-Fidelity wire-frames
     

  • On-boarding / Tutorial vision
     

  • Deeper role functions
     

  • APIs & desired partnerships  
     

  • Content testing
     

  • Navigation testing
     

  • Edge-case prioritization

Anchor 1
Sketching

PHASE 3: Weeks 4 - 6

 

  • Colorization / Visual Design
     

  • Responsiveness
     

  • Product Messaging
     

  • MVP Reductions
     

  • Beta testing
     

  • Monetization  / Monadic testing
     

  • Pre/Post Launch benchmarks

Anchor 1

PROTOTYPE SPOTLIGHT

The Retail Demo Experience for Windows 10 required optimization. 

  

Business Objectives

  • Higher ease-of-use for Retail Demo

    • Zero-friction learning curve

    • No usability issues with 16 Beta Testers per nav schema

      • Top vs. Bottom Navigation

  • Enticement towards device purchase

  • Hardware/software/OS appreciation

  • Compellingness through engagement

DESIGN ETHOS

Collaboration

Collaboration is key to creating great user experiences. I prefer to touch base with every possible team that will be executing on the finished product to ensure that we are meeting customer, business, engineering, and creative needs & goals at every step of the design process.

Accessibility

I believe that digital products should be accessible to everyone, regardless of their abilities. That's why I always design with accessibility in mind, ensuring that products are usable by as many people as possible.

Innovation

I am always looking for new and innovative ways to improve the user experience. I believe that by pushing the boundaries of what is possible, we can create digital products that truly stand out.

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